- Over the first 6 weeks CD PROJEKT sold 6 million copies of The Witcher 3: Wild Hunt.
- The total budget of The Witcher 3: Wild Hunt was 306 million PLN.
- 1 million copies of The Witcher 3: Wild Hunt for the PC were activated through GOG Galaxy.
- The CD PROJEKT Group reported 512.6 million PLN in revenues and 236.3 million PLN in net profit in the first half of 2015.
The Group’s financial result was chiefly influenced by the global release of The Witcher 3: Wild Hunt. Half-year revenues in the videogame development segment were 458.6 million PLN, with 249.9 million PLN in net profit.
The Witcher’s artistic and commercial success is the fruit of a persistent long-term strategy, which emphasizes involvement in top-quality projects, forging lasting relations with players, smart promotional activities and assuming the role of game publisher, enabling us to retain autonomy and exercise full control over the publishing process. – says Adam Kiciński, President of the Board of CD PROJEKT.
The total budget of CD PROJEKT RED’s newest release was 306 million PLN. Development work stretched over a 3.5-year period and was carried out by a team consisting of 240 CD PROJEKT RED employees. Altogether, the project enlisted more than 1500 collaborators from around the world. 38 business partners signed distribution contracts. Digital editions of the game are available throughout the world while box sets can be purchased in 109 countries.
Owing to the release of The Witcher 3, revenues in the videogame development segment were approximately 7.5 times greater than the corresponding revenues in The Witcher 2 release period. This year’s net profitability of the videogame development segment is 54%, which marks the recent release as not only the largest but also the most profitable enterprise in CD PROJEKT’s entire history. – says Piotr Nielubowicz, Vice President of the Board of CD PROJEKT.
Selling six million copies in the first six weeks following release is a good result, but we’re far from done. We intend to provide long-term support for The Witcher 3, which, given the ever expanding community of console users, should ensure continued sales long after the game’s debut. It should also be noted that role-playing games often enjoy shallow sales falloff curves, as proven by our previous releases – The Witcher and The Witcher 2. – adds Kiciński.
Two large paid DLC packs for The Witcher 3 are scheduled for release in the near future: “Hearts of Stone” will be released in October, with “Blood and Wine” to follow next year.
The Witcher has opened up many new possibilities for us. We have ambitious plans and specific ideas on how to further improve our standing. Even more importantly, we continue to build our commercial reputation, add to our experience and expand our team’s talents and energy. – summarizes the President of the Board
The global digital distribution segment, which comprises the GOG.com platform, also reported record sales in the second quarter of 2015. Revenues from sales to external clients between January and June 2015 were 63.9 million PLN, compared to 31 million PLN in the corresponding period in 2014 – a 108% increase.
In May 2015 GOG.com launched the beta version of GOG Galaxy. This technology will enable the company to expand its catalogue with new games, including games which rely on online features. GOG Galaxy provides one-click game installation functionality and supports automatic updates for GOG.com’s entire portfolio, currently consisting of over 1100 titles. The Witcher 3 for the PC is the first large release to include GOG Galaxy support both in its box edition and the digital edition available on GOG.com. Altogether, 1 million players have activated either edition of the game on GOG.com.
CD PROJEKT is currently working to update its business strategy for the coming years. The updated strategy is expected to be published in March 2016.