Early days at the Warsaw computer bazaar
Computer games in the 90s – could one turn a profit on that? Marcin Iwiński and Michał Kiciński, a pair of high school friends who shared a passion for games, believed so. It was an era of transformation, with the Polish economy taking on an entirely new shape. Trade activities spilled out into the streets, bazaars and open-air markets. Marcin and Michał, both avid gamers, sought access to new games. They began forging contacts with their foreign counterparts and importing new releases to Poland. They could often be found trading games at the Warsaw computer bazaar located at Grzybowska street. Michał handled sales while Marcin took care of communicating with suppliers and arranging international shipments.
– I first met Michał in high school. I walked into the class and there was an empty seat next to him, so I took it. By the time school was out we had both become truants, skipping classes to play games. We decided to establish a company. It was a pivotal moment as the first CD-ROM releases were just starting to become popular around that time. We would order a batch of discs, then retail them on the bazaar – reminisces Marcin Iwiński, Chair of the Supervisory Board and Co-Founder of CD PROJEKT S.A.
Towards a real business
Their first foray into the business world came in 1994, with the establishment of CDP.pl – the first member of the CD PROJEKT Group (now outside of the Group’s control). The company, originally named CD Projekt, focused on importing CD-ROM software releases from the United States.
– I hooked up with the guys. Michał called me to ask if I could help with packaging. Every day I would pick up a batch of packages and deliver them to the post office. The packages contained game CDs. Michał and Marcin were 21 while I was 25 – Adam Kiciński, CEO of CD PROJEKT S.A.
Marcin and Michał often recall spending long hours at the Warsaw computer bazaar, selling games shipped from abroad. Eventually they signed their first official distribution agreement with American Laser Games. More contracts followed, with such producers as Acclaim, Blizzard, Blue Byte, Interplay and Psygnosis.
Novelty: Polish boxes and manuals
Two years after its creation CDP.pl (still operating under the CD Projekt name) became the first Polish distributor to publish games in Polish boxes and with Polish manuals. What seems obvious today was a novelty at that time. The enthusiastic reactions by gamers proved that the Company had hit a marketing bullseye.
First full-fledged Polish localization
The next milestone for the Company was its first full videogame localization. The game was Baldur’s Gate and CDP.pl enlisted the voice talents of Krzysztof Kowalewski, Piotr Fronczewski, Wiktor Zborowski, Marian Opania and Jan Kobuszewski, among others.
– We began analyzing the concept in minute detail. Deep down we felt that players would welcome such a game, that they would buy it if only it were offered in Polish – says Marcin Iwiński – My own dad was involved in making documentaries. He knew about audio processing and postproduction, and had ties to the movie industry. I also had a programmer friend – Maciek Marzec. At first he said it couldn’t be done but then he took a look at the code and declared that it might be possible.
The game ended up selling over 100 thousand copies – a new record. CD PROJEKT had proven that Poles were ready to purchase legal games given sufficient product quality.
– We had to rent out an external warehouse. People lined up to buy the game and wholesalers got in fights over the product. On the first day alone we sold 18 thousand copies. Cash payments all around. That was a sweet day – a smile appears on Marcin Iwiński’s face.
The success paved the way for further distribution agreements covering such global hits as Diablo II and Baldur’s Gate II. In short order CDP.pl became the official Polish distributor of Atari, Cryo, Konami, Microsoft, Sega and others. The company also secured exclusive distribution rights for Ubisoft releases on PlayStation and PlayStation 2 consoles.
CD Projekt Red Studio Sp. z o. o. is founded
– We had always wanted to make our own game. While attending fairs in London and later in the USA we met with Ray Muzyka and Greg Zeschuk. We also talked to David Perry from Shiny Entertainment. Instinctively we felt we belonged in that world – recollects Marcin Iwiński.
In 2002 a new chapter in the Company’s history was opened, with the establishment of another CD PROJEKT Group member: CD Projekt Red Studio Sp. z o.o.
Work on The Witcher begins
– After porting our first console game to the PC we were hooked and knew we had to carry on. That’s when someone floated the idea to do something with ‘The Witcher’. It was a grand return to Andrzej Sapkowski’s literature which we had voraciously consumed in our high school and college years. When it turned out that the franchise exploitation and game development rights were for sale, we felt like we had won the lottery – says Marcin Iwiński.
In September 2003 CD Projekt Red commenced work on its first proprietary RPG, set in Andrzej Sapkowski’s universe – The Witcher. The game had a budget of nearly 20 million PLN, which meant that – at that time – it was the most expensive Polish videogame ever created. Development took four years and involved almost 100 people, including Tomasz Bagiński (Academy Award nomination for The Cathedral), Przemysław Truściński (popular comic book author) and Vader – a Polish heavy metal band well known throughout the world.
The Witcher was not merely a financial success: it provided its creators with crucial know-how and reinforced their self-confidence. The Studio gathered a team of talented, experienced and passionate professionals – a strong foundation upon which the Company based its ambitious expansion plans.
The Witcher hits the shelves
The premiere of The Witcher took place on October 26th, and the game was a commercial success. In Poland alone, 35,000 people bought the game within three days of its release.
In 2012 The Witcher was re-released for Apple and Linux devices. Since its release the game has garnered over 100 international awards, including notable recognitions from GameSpot, GameSpy and IGN for the best role-playing game.
Rollout of Good Old Games – a digital video game distribution platform
2008 marked the beginning of diversification of the Group’s revenue stream. The Company’s Good Old Games platform (initially offered in English) was set up in order to revitalize PC cult classics and enable them to be run under modern operating systems. As the platform began adding newer games the original name became obsolete and in 2012 it was rebranded as GOG.COM. To this day, games sold on the GOG platform do not have troublesome DRM protection and come with many perks, such as a 30-day return policy.
In March 2012 the company began expanding its catalogue with newer games, including premiere releases, and also added support for Apple computers.
In 2008 the Company underwent a reorganization. The newly established CDP Investment became the holding company of the CD PROJEKT Group, while the Group itself was composed of CD Projekt, CD Projekt RED and GOG Ltd.
Merger with Optimus S.A. and WSE listing
On 21 October 2009 CDP Investment concluded an investment agreement with Optimus S.A. – a company listed on the Warsaw Stock Exchange since 1994. As a result, on 1 May 2010 Optimus purchased 100% of CDP Investment shares. Since the 2008/2009 crisis Optimus had not carried out production and distribution of IT equipment – consequently, the activities of CDP Investment group companies became the new core business of Optimus.
The merger between CDP Investment and Optimus S.A. became formally effective on 28 December 2010. Due to changes which had occurred at Optimus in the preceding quarters, the erstwhile popular manufacturer of computer hardware took steps to rebrand itself. On 25 July 2011 the District Court for the City of Warsaw approved the corresponding changes in the Company Articles of Association. The Company was renamed from Optimus S.A. to CD Projekt RED S.A.
In early October 2011 CD Projekt RED S.A. merged with its CD Projekt Red Sp. z o.o. subsidiary by transferring the totality of the acquiree’s assets and liabilities to the acquirer (merger by takeover).
Release of The Witcher 2: Assassins of Kings
In late 2007 the Company began work on a follow-up to The Witcher. A proprietary gaming engine, named RED Engine, was created especially for the purposes of this project. CD-Action hailed The Witcher 2 as the most anticipated game of 2011 while the Polityka weekly included Geralt in its “50 most influential personae in Poland” ranking. The release of The Witcher 2: Assassins of Kings for the PC occurred on 17 May, 2011 – to the tune of the most extensive countrywide marketing campaign to-date.
The Witcher 2 launch on Xbox 360, digital revolution and Cyberpunk 2077 announcement
The Witcher 2: Assassins of Kings releases on Xbox 360
In April 2012 CD Projekt RED released The Witcher 2: Assassins of Kings for the Xbox 360. An Apple version followed in late 2012. In October, the Company proudly announced that it had sold over 2 million copies of the second instalment in the trilogy – a near-twofold improvement over The Witcher in the corresponding period (six quarters following initial release).
CD Projekt RED announces Cyberpunk 2077
In 2012 the gaming community was electrified by the news that CD Projekt RED had begun work on its second major franchise, Cyberpunk 2077 – based on a cult RPG system well known and appreciated throughout the world.
Rebranding of CD Projekt
In 2012, several symbolic formal changes were made by the Group. The local distribution and publishing company CD Projekt sp. z o.o. changed its name to CDP.pl (it would be separated from the Group in 2014). The rebranding of CD Projekt marked the conclusion of the Group’s organizational reshuffle. In November 2012 the General Meeting of CD Projekt RED approved a change of the Company’s name – the Group was again known under its familiar historical name of CD PROJEKT.
New CD PROJEKT logo
– The Northern Cardinal (or REDbird) is what we see ourselves in the industry: intrepid, bold and confident; flying high and aiming even higher. The color, cardinal red, is something that connects it with another bird, a mythological creature close to our cultural roots and heritage – the Raróg, a small firebird believed to bring luck to people. Red stands for energy, the inner fire that drives us; it represents something very close to everyone here – the creativity and passion we harness from within ourselves to make the best RPGs in the world – explains Adam Badowski, CD PROJEKT RED Studio head and CD PROJEKT Management Board member.
Release of The Witcher 3: Wild Hunt, GOG GALAXY, and Hearts of Stone
The Witcher 3: Wild Hunt launches worldwide
The Witcher 3: Wild Hunt was released on May 19th, in 15 separate language versions and for three hardware platforms: PC, Xbox One, and PlayStation 4. The game generated great interest among players and earned the acclaim of global media.
– I shouted: ‘It’s in! It’s in! The first review!’ I clicked the link and saw a score of 10/10. The whole studio burst into screams as we literally jumped out of our seats and began hugging each other. It was a wonderful moment: we had been aware of latent bugs in the code – and yet the reviewers saw something more than just a game. This was the pinnacle of achievement for everyone working at CD PROJEKT RED: to create something unique, something that transcends gaming – says Konrad Tomaszkiewicz, Game Director of The Witcher 3: Wild Hunt.
In the first six weeks following release (i.e. by June 30th, 2015), sales of The Witcher 3: Wild Hunt have surpassed more than 6 million units worldwide. By the end of 2015 the game had received over 300 awards and accolades, including five prestigious Golden Joystick awards and two trophies at The Game Awards 2015. In addition, CD PROJEKT RED was named 2015 Developer of the Year.
GOG GALAXY – a new technology by GOG.COM
GOG.COM introduced a new proprietary technology called GOG GALAXY, a client which supports online multiplayer gaming and acts as a library and storefront for games available on GOG.COM. The client also includes auto-update features, and allows players to play games from GOG.COM offline, DRM-free.
Hearts of Stone – first expansion for The Witcher 3: Wild Hunt
On October 13th, CD PROJEKT RED released its first-ever expansion — Hearts of Stone for The Witcher 3: Wild Hunt. Providing over 10 hours of additional content, Hearts of Stone follows Geralt as he is tasked to complete a contract given to him by the mysterious ‘Man of Glass’. Taking Geralt through the wilds of No Man’s Land, and the nooks and crannies of Oxenfurt, Hearts of Stone introduces new monsters, new characters, and a new mechanic called Runewords, giving players even more ways to engage in combat.
Two weeks following release, Hearts of Stone held an average Metacritic score of 90, ranking among the best game expansions ever published.
Launch of Blood and Wine and announcement of GWENT: The Witcher Card Game
Blood and Wine – second expansion for The Witcher 3: Wild Hunt
Serving as the conclusion to Geralt of Rivia’s adventures in The Witcher 3: Wild Hunt, Blood and Wine was released on May 31st. The expansion offers over 30 hours of gameplay, set in an entirely new region — the idyllic land of Toussaint, dotted by picturesque vineyards and untouched by the ravages of war. However, a dark secret lies at its heart.
Blood and Wine quickly gained acclaim among gaming media representatives. GryOnline.pl gave it a score of 100/100, while overseas outlets — PC Gamer and XGN — followed up with scores of 94/100 and 96/100 respectively.
GWENT: The Witcher Card Game announced
On June 14th, at E3 — the world’s largest video game fair — CD PROJEKT RED officially unveiled GWENT: The Witcher Card Game — its latest title set in the world of The Witcher. The game was announced for PC, Xbox One, and PlayStation 4.
Start of GWENT’s Public Beta, Thronebreaker and GWENT Masters Announced
On May 24th, the public beta of GWENT: The Witcher Card Game was launched.
In August at gamescom 2017 in Cologne, CD PROJEKT RED announced Thronebreaker: The Witcher Tales — a single-player campaign set in the Witcher world, combining elements of GWENT and classic RPGs.
At the same event CD PROJEKT RED also announced GWENT Masters — a professional esports series. Two GWENT Open tournaments and two GWENT Challenger tournaments were held in 2017.
CD PROJEKT joins WIG20, Cyberpunk 2077 trailer at E3, GWENT & Thronebreaker launch, Spokko joins the CD PROJEKT Group
CD PROJEKT joins WIG20
On March 16th, CD PROJEKT S.A. became part of the WIG20 index, which combines 20 of the largest and most liquid companies on the Warsaw market. Earlier, in the second part of 2017, CD PROJEKT also joined two prestigious international indices: FTSE Mid-Cap Index — Emerging Europe and MSCI Emerging Markets.
Cyberpunk 2077 trailer goes live at E3
At E3 in June, CD PROJEKT RED unveiled a brand new trailer of Cyberpunk 2077.
By the end of July, the trailer had been viewed over 20 million times across all channels. In addition, selected journalists participating in E3 were invited to watch an hour-long presentation of Cyberpunk 2077 gameplay.
Cyberpunk 2077 received over 100 accolades from the media and participating organizations, awarded to the best games at E3.
Mobile game development studio Spokko joins the CD PROJEKT family
In August, CD PROJEKT established a new company in the framework of its Group — Spokko, a specialist mobile development team. CD PROJEKT took a majority stake in the company.
Launch of GWENT: The Witcher Card Game & Thronebreaker: The Witcher Tales
On October 23rd, CD PROJEKT RED released GWENT: The Witcher Card Game on GOG.COM. The console versions of the game were released on December 4th.
Concurrently with the release of GWENT: The Witcher Card Game, on October 23rd CD PROJEKT RED launched Thronebreaker: The Witcher Tales on GOG.COM. Console releases of the game were followed in December 2018. Thronebreaker is a role-playing game combining exploration, unique puzzles and turn-based battles in which players return to the Witcher world, full of dark stories.
Cyberpunk 2077 takes E3 by storm, games from The Witcher universe hit new platforms and more...
Launch of CD PROJEKT RED Store
On May 8th, CD PROJEKT announced the launch of CD PROJEKT RED Gear Store (since 2023 the shop is run in cooperation with an external partner). CD PROJEKT RED’s official merch outlet offers, among other things, apparel, collector’s items and accessories inspired by the studio’s games.
Cyberpunk 2077 news — Keanu Reeves reveals his starring role in a cinematic trailer
On June 9th, at the Microsoft conference directly preceding E3, the release date for Cyberpunk 2077 was announced, and it was also revealed that the production would feature Keanu Reeves voicing Johnny Silverhand. As part of his collaboration with the studio, the actor participated in motion-capture sessions and lent his image and voice to Johnny in the English language version of the game.
By the end of 2019 the game’s cinematic trailer, released at the conference, had received over 50 million views. Fan reactions and sentiment throughout and after the show reaffirmed the high expectations surrounding Cyberpunk 2077.
40 million copies of The Witcher trilogy sold, new releases of The Witcher universe games
In October, CD PROJEKT RED released The Witcher 3: Wild Hunt for Nintendo Switch.
Earlier in 2019, while announcing the release date of The Witcher 3 for the Switch in June, CD PROJEKT noted that The Witcher series had sold over 40 million copies since its 2007 launch, with The Witcher 3: Wild Hunt alone accounting for over 50% of that figure.
Two weeks after The Witcher 3’s release on Switch, GWENT was released on iOS. The iPhone and iPad versions combine the full feature set of the PC release with controls reimagined for the touch interface.
Purchasing the Jagiellońska 74 building complex
In October, CD PROJEKT announced that the Company had purchased the building complex where the Warsaw studio is located.
– For over 20 years now CD PROJEKT has been conducting its business from offices located in the buildings on Jagiellońska 74.This is where we’ve brought amazing worlds and adventures to life, and invested in infrastructure allowing us to create great games. This is where we’ve put down our roots as a company and where we want to continue to grow moving forward. But we want to do that on our terms – by making it the company’s true HQ, one that we can freely shape to our needs and vision as its owners – said Adam Kiciński.
In total, the Group has more than 24,000 sq.m of land and more than 24,000 sq.m of usable floor area, most of which is office space.
Announcement of GOG GALAXY 2.0
In December, GOG GALAXY 2.0 entered the open beta testing phase. It allows gamers to combine several game libraries into one, including consoles, and run any PC game through the app, regardless of the platform on which it was purchased. The app also allows users to track their own achievements, their friends’ achievements, hours spent playing and games owned across all platforms, as well as offering filtering, sorting games, adding tags. At the same time, GOG GALAXY 2.0 remains an optional app for games from the GOG platform and supports automatic updates, cloud saves, cross-platform gameplay, and restoring previous versions of games.
Cyberpunk 2077 premiere, Cyberpunk: EDGERUNNERS announcement, more mobile and Nintendo Switch launches
Thronebreaker and GWENT come to new platforms
The first quarter of 2020 saw two new releases. In January, Thronebreaker: The Witcher Tales made its way to Nintendo Switch – with the port handled by Crunching Koalas.
Then, in March, GWENT was released on Android. This was followed by its subsequent release on Steam in May. In July, CD PROJEKT RED announced the release of Thronebreaker: The Witcher Tales on iOS. In June 2021, the title also arrived on Android.
Start of Night City Wire; Cyberpunk: EDGERUNNERS anime revealed
On June 25th, CD PROJEKT RED released the first (of five) episode of its dedicated Cyberpunk 2077 show: Night City Wire. Premiering on Twitch, episode 1 featured a brand new trailer, a fresh look at gameplay, and developer discussion about some of the game’s features.
During this episode, CD PROJEKT RED also announced the development of an all new original anime series called Cyberpunk: EDGERUNNERS, created in collaboration with Japanese animation studio Trigger, and Netflix.
Cyberpunk 2077 premiere
The global launch of Cyberpunk 2077 took place on December 10th, the title was made available in 18 languages on launch day, making its multiplatform debut on PC, old (Xbox One, PlayStation 4) and next-gen consoles (Xbox Series X|S, PlayStation 5). The launch game also had support for the NVIDIA GeForce NOW gameplay streaming service and Google Stadia.
Cyberpunk 2077 is a game set in the universe of the classic Cyberpunk 2020 RPG system, offering dynamic gameplay based on a multi-threaded storyline. It tells the story of a rising star of the mercenary world, taking their first steps in the most dangerous city of the future – Night City.
On the day of release, Cyberpunk 2077 was played simultaneously by more than one million players on Steam, the highest ever for a single-player game. By the end of 2020 – less than a month after launch – the game had sold 13.7 million units.
Cyberpunk 2077 development plan, CD PROJEKT new strategy, release of The Witcher mobile game, new teams join the Group
Numerous updates for Cyberpunk 2077
On January 13th, Marcin Iwiński confirmed in an official video that the studio would continue working on updates for Cyberpunk 2077. The video outlined the game’s development plans for 2021, including updates and patches, free DLC and the release of a dedicated edition for next-generation consoles. Throughout 2021 CD PROJEKT RED was relentless in its development work on further improvements to Cyberpunk 2077, releasing 5 patches and 3 hotfixes.
CD PROJEKT Group Strategy Update
On March 30th CD PROJEKT released an update to its Group’s strategy for the coming years. The Management Board of CD PROJEKT announced, among others, the start of a transformation process at the studio, a change in the way games are produced, further development of brands and expansion of expertise in the area of online games.
– We are fully aware of the amount of effort which we’ll have to invest in implementing our plans. However, there is no shortage of motivation on our part. We believe that the strategic directions of development we have charted will increase the Group’s potential and enable us to develop peerless entertainment, delivering memorable experiences to clients from all around the world – summarizes Adam Kiciński.
Launch of The Witcher: Monster Slayer
On July 21st the Spokko studio – part of the CD PROJEKT Group – released a role-playing game set in the Witcher universe and based on augmented reality technologies – The Witcher: Monster Slayer. The title was released in a free-to-play model for iOS and Android devices.
CD PROJECT Group grows with new teams
As announced in the Management Board in the March strategy update, CD PROJEKT increased its M&A activity. In July, the Group announced the acquisition of Digital Scapes, laying the foundation for the CD PROJEKT RED Vancouver team. In turn, in October, the Group acquired The Molassess Flood studio, a Boston-based developer that, while retaining its own autonomy, is working with CD PROJEKT RED on its own project based on one of the Group’s IPs.
A year full of events: multiple project announcements and a new IP from the CD PROJEKT Group, switch to Unreal Engine 5, significant updates and announcement of a Cyberpunk 2077 expansion starring Idris Elba, success of the Cyberpunk: EDGERUNNERS anime and much more....
Cyberpunk 2077: Patch 1.5 update and release of the next-gen console version
On February 15th, CD PROJEKT RED released Patch 1.5 for Cyberpunk 2077. The update improved the title on all available platforms, while introducing a number of features tailored for next-gen consoles: Xbox Series X|S and PlayStation 5.
– The next-gen version of Cyberpunk, released together with a major update – that is, Patch 1.5 – had a positive effect on the game’s perception and sales figures, particularly on consoles – says Adam Kiciński.
With Patch 1.5 — Next-Generation Update, Cyberpunk 2077 takes advantage of the additional power of the newest generation of console hardware, introducing support for ray tracing features and 4K with dynamic scaling on Xbox Series X and PlayStation 5, faster loading times, and a variety of other visual and technical improvements. Furthermore, as part of Patch 1.5, additional free content was also introduced to Cyberpunk 2077, including rentable apartments, new gear, character customization options, and more.
New Witcher saga announced; CD PROJEKT RED begins development on Unreal Engine 5 as part of a strategic partnership with Epic Games
On March 21st, CD PROJEKT RED announced that it was working on the next instalment of The Witcher game series. This marks the beginning of a new saga, as well as a strategic and technological collaboration with Epic Games – creators of the Unreal Engine 5 engine on which the studio’s upcoming games will be based.
Developers from CD PROJEKT RED will collaborate with those from Epic, with the primary goal being to help tailor the engine for open-world experiences, beginning with the development of the next game in The Witcher franchise.
CD PROJEKT RED turns 20
July 1st marked twenty years since the founding of CD PROJEKT RED. Over the course of two decades, CD PROJEKT RED has grown from a small studio into a global brand with The Witcher games series – including The Witcher 3: Wild Hunt, one of the most acclaimed games ever, and Cyberpunk 2077, a title widely recognized around the world.
– When we launched CD PROJEKT RED, we didn’t know what you could and couldn’t do in the video game industry. We were rebels from the get-go, and we had to learn everything ourselves. That gave us the freedom to develop games our way, and that distinct and personal approach became the core of our DNA — which, as you can see, has shaped our games – summarizes Adam Badowski.
GWENT: Rogue Mage release
July 7th saw the release of a single-player add-on – GWENT: The Rogue Mage. The title’s gameplay combines elements of roguelike, deck builder and strategy games with mechanics familiar from GWENT. At launch, the game was available as a standalone title for the PC, as well as for iOS and Android mobile devices.
Announcement of Cyberpunk 2077 expansion – Phantom Liberty
On September 6th, at a special Nighty City Wire stream, CD PROJEKT RED presented the new features coming to Cyberpunk 2077, including the first and only expansion for the game – Phantom Liberty.
A story expansion set in the atmosphere of a spy thriller allows players to once again take on the role of V, a cyberpunk for hire, travel to Dogtown to rescue the president of the New United States of America, infiltrate Night City’s most dangerous district and immerse themselves in a spy intrigue full of twists and turns. The release of the expansion is an important part of building Cyberpunk 2077‘s brand and long-term sales cycle.
Success of the Cyberpunk: EDGERUNNERS anime series and Patch 1.6
On September 13th, the Cyberpunk: EDGERUNNERS anime series made its debut on the Netflix platform. The 10-episode story, created by CD PROJEKT RED in collaboration with the Japanese Studio Trigger, won over fans all around the world and received rave reviews from critics. A week before its release, on September 6th, the studio released Patch 1.6, introducing many fixes and gameplay improvements anticipated by the game’s community. The update also features content which directly references the anime series.
– In its premiere week, our anime hit the Netflix Top 10 in 19 countries. The popularity of the series and the positive reception of the 1.6 update for Cyberpunk 2077, released a week earlier, had a measurable impact on the game’s sales. At the end of September, we proudly announced that the game had been purchased by more than 20 million players – says Adam Kiciński.
CD PROJEKT Group: Long-term Strategic Growth Outlook
On October 4th, the CD PROJEKT Group has published a strategy update which focuses on a set of key long-term projects. In the coming years the Studio intends to release a number of games set in The Witcher and Cyberpunk universes. It is also carrying out conceptual work on a third, proprietary IP, codenamed Hadar. The Management Board announced the launch of a new studio in North America, adding multiplayer features to the majority of its future projects, and further expansion of the Group’s franchises in the direction of film and TV.
Marcin Iwiński steps down from the CD PROJEKT Management Board
Also on October 4th, after almost 30 years of work at CD PROJEKT, Marcin Iwiński, one of the co-founders of the Company, announced his resignation from the position of Vice-President, and transferred his duties to other members of the Board, marking the beginning of the next chapter in his professional career.
– For me, this is a huge moment. I’ve been at CD PROJEKT for almost 30 years and I have seen it rise from a handful of passion-driven rebels to an internationally recognized developer of story-driven role playing games beloved by millions globally. Back when Michał Kiciński and myself were establishing the company, I don’t think either of us would have been able to imagine this incredible journey, not even in our wildest dreams – summarizes Marcin Iwiński.
Since January 1st, 2023, the co-founder of CD PROJEKT has served as Chair of the Supervisory Board.
Remake announcement – the first game of The Witcher series is being remade from the ground up
On October 26th, coinciding with the 15th anniversary of the first Witcher game release, CD PROJEKT RED announced that The Witcher Remake was in the works, and also shared the first details regarding the project. The Witcher Remake, previously known under the codename “Canis Majoris” is one of the projects announced during the studio’s Strategy Update earlier in October. The project is currently in the early stages of development at Fool’s Theory — a game development studio specializing in role-playing games. The team employs numerous veteran developers who had previously worked on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt, with CD PROJEKT RED maintaining full creative supervision.
Idris Elba joins Cyberpunk 2077: Phantom Liberty
On December 9th CD PROJEKT RED presented a brand new teaser trailer for Phantom Liberty, the upcoming Cyberpunk 2077 spy-thriller expansion, at The Game Awards 2022.
The teaser reveals new characters, chief among them Solomon Reed. Played by actor Idris Elba, who’s joining the cast of Phantom Liberty alongside Keanu Reeves as Johnny Silverhand, Reed is a veteran New United States of America agent, and apparently the only person V can trust to help them fulfill an impossible mission of espionage and survival.
The Witcher 3: Wild Hunt arrives on next-gen consoles
On December 14th, CD PROJEKT released The Witcher 3: Wild Hunt – Complete Edition, on PC and next-gen consoles: PlayStation 5 and Xbox Series X|S. Enhanced with the power of modern hardware, the CD PROJEKT RED’s award-winning role-playing game feature dozens of visual, performance, and technical improvements over the original. These include ray tracing support, faster loading times on consoles, a variety of mods integrated into the experience, and much more besides. The game was also extended with additional content inspired by The Witcher series from Netflix.
Phantom Liberty is coming
Cyberpunk 2077: Phantom Liberty release announcement
During the Xbox Games Showcase, on June 11th, CD PROJEKT RED announced that Phantom Liberty, the spy-thriller expansion for the open-world action-adventure RPG Cyberpunk 2077, would be launching on September 26th, 2023. The announcement was accompanied by a brand new trailer featuring key story beats, characters, locations, as well as new content coming with the expansion.